Key facts

  • Globally, more than a billion people live with a mental health condition.

  • Affordable, effective and feasible strategies exist to promote, protect and restore mental health.

  • The need for action on mental health is indisputable and urgent.

  • Mental health has intrinsic and instrumental value and is integral to our well-being.

October 2025

MENTAL HEALTH

Our purpose: with this platform getbettergames aims to improve mental well-being through gamification—making health behaviors engaging, motivating, and sustainable.

Reduce isolation & improve social connection

Increase motivation and engagement

Promote self-care & resilience

Data-driven mental health support

©getbettergames.com® - 2025. All rights reserved.

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NOTE - This website is continuously under evaluation and may display certain information and references such as company logo's which is for illustrative purposes only, being used without specific permission.
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GETBETTERGAMES.COM® LTD is Incorporated at Companies House UK with

Registration Number 17082896 under the Companies Act 2006

The getbettergames.com® trademark is officially protected by the Benelux office for Intellectual Property: registration 1547549

getbettergames.ai is part of getbettergames.com